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Designing a logo

After my first game release, now I'm ready to take what I've…
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Survey of game movement control options

Note: This survey is not comprehensive yet. I may expand on it…
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Indie Games are the Particle Swarm Optimization

I just read this wonderful article: Brain Wave: The PhDs Changing…
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Why I ended up on Unity after all

So, I have this blog post saying I decided on Unreal Engine.…
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Some thoughts on hard science fiction in space

I'm going to use this game as a way to discuss some of my thinkings…
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Choosing a Game Engine

Last year, I posted in this blog last year that we would be building…
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Refocusing from Nebula to Limbo

The path to Quip Nebula was already long and curious. I was excited…
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Quip Nebula: Temporal Setting

The game is set around 550 million years from the beginning of…
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Physics and Control: Rotation

Early on while working on this game (and the general platform…
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Physics and Control: Position

One of the fun math challenges we have run into during development…